Introduction
Taskit is a spatial computing project designed to transform task management into an immersive 3D experience. The goal is to move beyond traditional 2D interfaces and provide users with a dynamic, intuitive environment where tasks can be organized and prioritized through gestures and spatial interactions. Taskit enables users to interact with their tasks in a natural, visually engaging way, enhancing productivity and collaboration by leveraging the capabilities of spatial computing. The project integrates seamlessly with existing tools, bringing task management into the future.
-
ProjectStudio Project
-
YearJan - Mar 2024
-
ToolsFigma, Adobe XD, Illustrator, Cinema 4D, After Effects, Origamy Studio
Problem
StatementAs virtual reality (VR) technologies gain momentum, with platforms like the Apple Vision Pro pushing the boundaries of spatial computing, Taskit reimagines how task management can evolve for the future of work. The project aims to address the need for a more immersive, interactive way to schedule meetings, make audio and video calls, and manage tasks—all within a 3D environment. Taskit combines productivity tools in a seamless platform where users can interact naturally with their workspace, making task management more intuitive and engaging.
Concept
DevelopmentDuring the initial brainstorming sessions for Taskit, I explored how spatial computing could transform traditional task management. I conceptualized ideas around gesture-based interactions and task prioritization using 3D spaces, focusing on integrating features like scheduling meetings, and making audio/video calls in a single platform. I also engaged some studnets and we discussed the potential of VR technology, inspired by the launch of devices like the Apple Vision Pro, to create a more immersive, efficient workspace for users like Alex and Sarah.
Sketches &
WireframesThe early-stage sketches focused on the user flow within the 3D environment, mapping out key interactions like task dragging, gesture controls, and the integration of communication tools. Initial wireframes highlighted a clean, minimalist interface, emphasizing task visibility and intuitive navigation. These low-fidelity designs showed the spatial arrangement of tasks and communication windows, laying the foundation for further refinement.
Iteration
Process
Based on feedback from user testing, several key changes were implemented to improve Taskit’s interaction points, visual hierarchy, and overall user experience:
1. Interaction Points: Gestures were refined for smoother, more intuitive task selection and movement in the 3D space. Feedback indicated that some users found gestures clunky, so adjustments were made for precision and ease of use.
2. Visual Hierarchy: The design was updated to ensure important tasks stood out more clearly, with larger icons and color coding for priority.
Prototype
Due to the unavailability of the Apple Vision Pro during development, I created a motion design to simulate the interaction experience in a spatial environment. This motion design visualizes how users would manage tasks, schedule meetings, and make video/audio calls using intuitive hand gestures and immersive elements within the Vision Pro interface. The animation serves as a visual aid to communicate the intended user experience, bridging the gap between concept and functionality, helping stakeholders and potential users imagine how Taskit would work in a fully immersive spatial setting.
Video Simulation
To enhance Taskit's user experience, I created a motion design simulation that visualizes how interactions would look on the Apple Vision Pro. This simulation demonstrates intuitive hand gestures for task management, seamless scheduling, and audio/video calls in an immersive 3D environment. Inspired by principles of spatial interaction and motion design in VR/AR, the animation bridges the gap between concept and reality, showing users the fluidity and engagement spatial computing offers.
Key Learnings
Immersive Design: Taskit reinforced the importance of leveraging new technologies like spatial computing to push the boundaries of user interaction, especially in task management systems.
User-Centric Iteration: Through testing and refining gestures, visual hierarchy, and feedback, I learned how vital it is to involve users early to create intuitive and engaging experiences.
Cross-Disciplinary Skills: Motion design, integrated with spatial computing, became essential in visualizing interactions—demonstrating the growing need for versatility in design.
Competitive Edge: Positioning Taskit in a futuristic space (with tools like the Apple Vision Pro) gave me an advantage in showcasing innovative solutions, highlighting adaptability and forward-thinking in UX/UI design.